using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace TCC.Framework
{
    /// <summary>
    /// 受保护资源列表
    /// </summary>
    public class ProtectFileList : DataTable
    {
        public List<Data> datas = new List<Data>();

        [Serializable]
        public class Data
        {
            [TableHeader("备注")]public string remark;
            [TableHeader("资源")]public Object asset;
            [TableHeader("是否是不可移动资源")]public bool isNoMove;
            [TableHeader("是否是不可删除资源")] public bool isNoDelete;
        }
    }
}

